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Attacks the enemy by continuously firing a gun. Damage dealt increases proportional to the caster's max Health. Penetrates the target's Defense, and cannot trigger a critical hit or a heavy blow. When used on the caster's turn, if the caster is granted determination, activates Settlement as an extra attack.
Settlement: Draws a hidden weapon and attacks all enemies. Damage dealt increases proportional to the caster's max Health. Penetrates the target's Defense, and cannot trigger a critical hit or a heavy blow.
Grants an extra attack with the same skill.

At the start of the first battle, gains 40 Fighting Spirit. When an ally is attacked, if expected damage suffered is equivalent to 20% or more of max Health, consumes 10 Fighting Spirit, granting 50% damage reduction. When an ally dies, grants determination to the caster and increases Combat Readiness by 50%.

Dispels two debuffs from an ally and the caster, and grants increased Attack and increased Defense for 2 turns. Increases Combat Readiness of the ally by 30%.